Trading card games are one of my deep passions. I collected Pokémon and Yu-Gi-Oh cards as a kid, been play MTG for over 15 years, and recently gotten into Sorcery: Contested Realm and Riftbound. I’m also a huge fan of grimdark fantasy settings, so I decided to developed a card game inspired by that aesthetic.
From the core rules of the game revolving around each players heartbeat, to the art and design of the cards, I wanted this game to ooze with duress and malice, creating a world with a story you can feel through the cards as you play them. To reinforce the brutality of the world, I crafted custom wooden dice that players can tactially feel the wear and tear of a battle on.